For this exercise I need to find an existing illustration that resonates with me, and retroactively write a brief for the creation of that illustration.
When considering an illustration for this exercise, I immediately thought of an art book I recently purchased Final Fantasy: Ultimania Archive. It includes many illustrations from one of my favourite concept artists, Yoshitaka Amano. I spent some time looking through the book for pleasure, and settled on this beautiful character artwork for the character Edgar, from Final Fantasy VI. I always liked that character when I played through the game as a child, and I think this artwork captures him so well, I chose it for this exercise.
The artwork can be seen here: https://vignette.wikia.nocookie.net/finalfantasy/images/a/a8/Ff6_edgar.jpg
Here is the brief I came up with:
Brief
Character artwork for upcoming Final Fantasy VI: we want you to continue your character design work bringing to life the character of Edgar Roni Figaro. He is male, age 27, and king of Figaro Castle. He is a very regal figure, and this should be reflected in the artwork. Tall and proud, he is emits an air of pomp and circumstance. However he is also playful and quick-witted, and a notorious womaniser, something used for comic effect throughout the story. His combat class is one of machinist and his penchant for invention should manifest visually in eccentricity. He is noble, strong, and cunning.
Crucial to the portrayal of Edgar is his underlying complexity. He assumed the throne not through ambition, but duty. While outwardly allied with The Empire, he is in fact cooperating with a subversive rebel group, The Returners. We need to believe that underneath his confidence he hides his insecurities, his self-doubt.
In terms of attire, his native land is surrounded by desert, so perhaps billowing fabrics should be used. They should be dyed in various strong, regal colours. The surrounding world is one of fantasy and future. There are powerful technologies and advanced machines, but also magic and adventure. Their landscape is filled with strange, alien creatures.
The purpose of the illustration is to assist our team in developing the look and feel of the character, designing the spritemaps around the image, and basing the in-game portrait around his appearance. While this image itself will not appear in the game due to technical limitations, it will be included in the manual and in various promotional materials.
The game’s audience is primarily male youths, but the FF series has broader cross-gender appeal than many other successful video games, so perhaps this can be reflected in the world design. We would like you to work consistent with your previous work on the series, expressive ink line work and bright water-based paints.
________________________________________________
Reflection
I found this exercise to be an interesting challenge. To consider approaching an illustration from the perspective of a commissioner is something I’ve never done before. I tend to develop my ideas quite visually, with sketches and doodles. So to really think it out and write a piece of text was a different experience. To have to write out what I want instead of just scribbling it. I did enjoy pretending to be an art director on one of my favourite games though!
Ref
Final Fantasy Ultimania Archive: Volume 1. Dark Horse, 2018.




















































