Self-reflection on Part 3.

I’m pleased with the feedback I received for Part 3. I’m happy with the results of many of the exercises and I have a lot of areas to focus on in order to improve and develop.

Particularly my tutor mentioned that she thought a few of the exercises were very beneficial for me personally and something worth repeating and reflecting on in future coursework, especially viewpoint and composition. There were a few instances where I was maybe neglecting the graphic design part of illustration and over focusing on the drawing, which I think is a fair point. I also need to think more about the broader context of illustration, marketing and publishing, and think about trends, audience, publishers, that sort of thing.

I was also advised to spend more time drawing on the go, from observation when out and about. I plan to look in more detail through some of the recommended reading on urban drawing and drawing from life. A life drawing class I attended last year may be meeting up again over the Christmas holidays, which would be great.

The next part of the course is about developing your own style which I feel is really beneficial for me. For the next part I need to be more self-reflective and write about what I have learnt from the course so far and how to implement the processes from the various exercises. Particularly in the coming exercises there is more opportunities to build on the knowledge I’ve picked up so far.

On the extra-curricular side the Discord server I set up for other Illustration students picked up lots of new members and some expressed interest in broadening the board for other OCA subjects. It’s nice to have a place to chat with other students so we don’t work through the assignments in isolation and it’s a really convenient place to ask quick questions and get feedback.

Finally the areas where I was told I was strongest was in secondary research, willingness to step out of my comfort zone and drawing characters, which I’m really happy to hear. My areas to improve involve analysing and using information, more thoughtfully reading the briefs and building on previous exercises when approaching the new ones. I’m also to draw from life and observation as often as possible.

Exercise: Making a mock-up. Part two: Covers

I started working on my cover ideas from the thumbnails I had done earlier in my notes. I decided that this time I wanted to work traditionally. I cut some sheets of bristol board in the dimensions I needed and laid out some pencil drawings using some of the references I had gathered. I compiled a few extra references for the occasion, using some of my cemetery shots from my exercise on making a moodboard, and I looked at some illustrations of Batman for use with Dracula’s cloak along with some menacing shots of Bela Lugosi to capture his distinctive clenched hand positions.

Here are some shots I took during my drawings.

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Part way through my black marker ran out so I had to wait until the following day to get to the art store and buy a new one.

I wasn’t yet ready to choose which image to use for my mock-up, so I scanned them both and developed them further digitally before making a decision.

IMG_20181106_0001IMG_20181106_0002

For both images I wanted to change the gamma and contrast to make sure the blacks were really black. For the cemetery image I wanted to digitally colour it, and for the portrait I just wanted to make some minor adjustments.

Here’s the revised version of both images.

drac1-2drac2-2

At this stage I was really happy with both images. I decided that specifically for a book cover, I preferred the cemetery shot. I went ahead completing my mock-up by adding in the book title and publisher details.

I cropped out the Penguin Popular Classics logo and added it to my image to match the book cover.

drac2-3.jpg

I really like this cover, and without being overly cocky I do prefer it over the original!

I just had one final thought. Penguin have since discontinued their Popular Classics print, and Dracula is now printed with the Penguin black label. If I were really making a mock-up for Penguin today, that would be the label I’d be using! I did one last version using the modern label.

drac2-4

This has probably been my favourite exercise to work on so far. I think the colours in the final render are really eye-catching and effective as a cover, and the details are simple enough to be readable but complex enough to draw you in. I think it also really fits with the novel itself, it’s very spooky and gothic.

In terms of where it wasn’t successful, obviously it can be cleaned up a bit. My linework can be neater and my anatomy can be a little more accurate. I wonder if my colour choices can improve as well.

Exercise: Making a mock-up. Part one: Research.

I was really excited to do this exercise. I wanted to give it a lot of time and spend a lot of effort on research, like the exercise on research in part two. I already had the perfect book to use for the exercise. I’ve recently finished reading Bram Stoker’s Dracula, which I really enjoyed, but I got my copy in a second-hand book shop and I didn’t think that the cover was particularly good.

JRUlO5V.jpg

I don’t think this depiction of Dracula is very recognisable or accurate to the book. This scene isn’t really how it’s described in the novel either. After reading the details of this exercise I was eager to redesign the cover myself!

I brainstormed how to approach the cover. There were a few images from the book that really stood out to me as potential sources of inspiration for a cover drawing. All of my ideas shared Dracula himself as the primary subject. The first thing I wanted to do was to gather a lot of different reference material and work on how I wanted to portray the Count.

To start with, while I was under with the flu earlier last week I tried to use my recovery time, let’s say, somewhat productively. So I marathoned a good many Dracula films through the ages. It was a fascinating exercise to see one our most enduring pop culture symbols and how his portrayal has aged and altered over the years, and some of the films were genuinely good. I took notes as I went, trying to take inspiration from the most effective performances, considering a few factors, mainly it’s closeness to the source material, the effectiveness of the performance on its own terms, and its impact on popular culture. Some I liked, some I didn’t, but without turning my learning log into a movie review blog, I was most taken by Bela Lugosi’s portrayal in the 1931 film Dracula. His performance was totally captivating, his expressions and facial contortions were striking even after all these years, and his on screen charisma and presence was just outstanding. His portrayal was probably the most influencial and enduring, so I wanted to rely on his image pretty heavily.

The films I watched were Nosferatu (1922), Dracula (1931), Dracula (1958), Nosferatu the Vampyre (1979), Bram Stoker’s Dracula (1992).

In general when watching the films there were a few things I noticed. The closeness of Dracula’s appearance to that of the novel was usually pretty poor, and almost always missing the signature moustasche he wore in the original material. I wanted to keep in line with the novel, this being a cover for the book and all, so I wrote out the main descriptive passage of the Count in the book itself.

His face was a strong, a very strong, aquiline, with high bridge of the thin nose and peculiarly arched nostrils, with lofty domed forehead, and hair growing scantily round the temples but profusely elsewhere. His eyebrows were very massive, almost meeting over the nose, and with bushy hair that seemed to curl in its own profusion. The mouth, so far as I could see it under the heavy moustache, was fixed and rather cruel-looking, with peculiarly sharp white teeth. These protruded over the lips, whose remarkable ruddiness showed astonishing vitality in a man of his years. For the rest, his ears were pale, and at the tops extremely pointed. The chin was broad and strong, and the cheeks firm though thin. The general effect was one of extraordinary pallor.

Throughout his portrayals, I found that Dracula is usually either portrayed as completely shocking and grotesque, or else charming and handsome. The description in the novel itself seems to present an ambiguous picture. There are obviously elements that are very strange and off-putting; the pointed ears, the protruding teeth, “extraordinary pallor”. But to me at least, there seems to be an almost regality to him. The very strong chin and nose kind of evokes an imposing but not necessarily disturbing figure. I think part of what made Lugosi’s portrayal so effective and frightening was his calm, gentlemanly exterior. That’s what’s really unsettling about him as a character, the illusion of class and nobility, hiding this virtueless monster beneath. I wanted to experiment with this ambivalence in my artwork.

One thing that helped me a lot in the exercise on choosing content was to do a sort of digital collage of some of the reference material I was using. In addition to the various film portrayals I had seen, I included a portrait of the historical inspiration for the character, Vlad the Impaler; a portrait of Stoker’s friend who was supposedly a strong influence on the character and the person whom Stoker personally wanted to portray him in a stage adaption, Henry Irving; and some artwork by Yoji Shinkawa and Mike Mignola portraying Vamp and Giurescu respectively, they aren’t Dracula, but I like their looks and feel like they’re in line with what I want to attempt with the character. One final source of inspiration is from the Castlevania video game series which is very silly and fun but actually I feel has a pretty decent depiction of Dracula.

montage

I also gathered as many other Dracula book covers as I could find. Interesting one of them used an exact idea of mine, and I think is a pretty effective cover. [This one].

From all of my research and notes, I was torn between two ideas for the cover. The first is the iconic scene of Dracula caught feeding on Lucy in the cemetry, and the second is a close up portrait of Dracula’s menacing face. From experience in other exercises, I didn’t want to be too quick to throw out either idea, so I thought I would develop them both a bit more before working on a final artwork.

References

Bram Stoker’s Dracula. (1992). [film] Hollywood: Francis Ford Coppola

Dracula. (1931). [film] Hollywood: Tod Browing.

Dracula. (1958). [film] UK: Terence Fisher.

Nosferatu. (1922). [film] Germany: F. W. Murnau.

Nosferatu the Vampyre. (1979). [film] Germany: Werner Herzog.

Stoker, B. (1994). Dracula. England: Penguin.

Exercise: Image development. Part two: Poster.

Well this took me much much longer than I expected to. I decided on this image as inspiration for my own drawing:

7

And the word I chose to go with it is “Adventure”.

I did a digital drawing. One fault straight away is that I probably stayed too close to the source material. In the future I’ll try to be more willing to deviate from reference images.

Here is my process:

imim2im3im4im5

I spent a lot of time with the colours.

The final step was to include my chosen word in the finished drawing. Earlier I was doing some sketchbook work, brainstorming different ideas.

xQj38Rw

I didn’t have any font installed that matched my ideas. I ended up getting a key image and blowing up the individual letters as stencils and drawing on the script myself.

Here’s the final result.

im6.jpg

I’m pretty happy with this as a poster design. I think the font matches the illustration.

Exercise: Giving instructions.

This exercise required me to collect a number of informational or instructional illustrations to help with an illustration of my own.

I thought about where to find different pamphlets and I checked out my local library, museum, and tourist office. My results were pretty meagre. I found a handful of pamphlets but nothing with a lot of informational artwork on them. The most valuable one was about recycling.

I also did a few searches online. The first thing that came to mind when thinking about instructive art was those accompanying illustrations on wikiHow articles, which are, you know, famously bad. Poorly drawn and puzzling in execution. There’s a whole subreddit dedicated to taking particularly obtuse illustrations out of context, https://www.reddit.com/r/disneyvacation/ See for example:

How to discipline your fish

Confident in how not to proceed, I also reread some key sections of two books I’m familiar with that I thought would be helpful for this exercise. Making Comics by Scott McCloud and Comics and Sequential Art by Will Eisner. Both offer fantastic insights into panelisation and theory in making comic art.

As I kept going with the exercise I decided to use some inspiration from another artbook I have, Adventure Time: The Art of Ooo. I’m a fan of the animated series and I like the simple hand-drawn style and cute features. I thought something similar would work well from informational illustration.

finn

I was inspired by this simple artstyle, pioneered by Pendleton Ward.

For my illustration I was torn between choosing making a cup of tea and playing a tune on an instrument.  The former I thought would be easier than the latter.

Never one to shy from a challenge, I tried tackling the one on playing a tune. Something I felt was very difficult to do with only visuals. Straight away I figured I needed to decide whether it was going to be sort of jokey and impressionistic, or useful and informative. In remembering my feedback from part 2 I decided to try and keep it informative, in keeping with what I perceived to be the intention of the exercise.

I did a few pages of sketchwork.

I was stuck with exactly what elements to portray in the exercise. I found that certain things, purchasing a guitar, tuning, music theory, are overly technical and simply not suited to visual medium for explanation. I settled on a few areas I thought were either very visual processes, or simple enough to portray visually without a lot of words. I arranged them in a step by step way, and built it into this little comic. I ended up with four steps, 1) learning three complementary chords 2) familiarising yourself with a piece of music using those chords 3) working out the chord sequence through further listening and experimentation 4) practise!

I chose to work digitally to get my colours as bright as possible and to make moving elements around a little easier. I wanted to keep the backgrounds and gutters clear and uncluttered to keep the information concise.

I tried to keep the designs and colours as bright and cheerful as possible, and to keep my instructions brief and clear. I stuck to mostly primary colours, and changed the main colour of each step to keep visual interest. I also presented it in a long format, which is really effective on scrolling platforms like blogs. This is something McCloud talks about in his books.

comicf

I showed it to my girlfriend and asked her to review it, which I will post here in full:

uh huh

very good

i like how you both show the cords with the dots, but also have illustrations about finger placement. very useful

yeah, i mean, i get it as like, you get the chords, it is shown how to do the chords, there is a song that i assume has those chords, so you should listen to it and try to copy it until it sounds good 😛

So, I would call this comic a success.


 

References

Eisner, W. (2008). Comics and Sequential Art. Revised edition. New York: Norton.

McCloud, S. (2006). Making Comics. New York: HarperCollins.

McDonnell, C. (2014). Adventure Time: The Art of Ooo. London: Titan Books.

Exercise: Abstract illustration.

I was nervous about doing this exercise. I was immediately overthinking everything, and invariably going to end up not following the brief as intended. I stopped everything, put on a track by The Gipsy Kings, and started drawing.

I drew several pages of stuff before looking at anything else. Some stuff is more pictorially representative, and some stuff is more abstract.

I chose the Gipsy Kings because by coincidence I had been listening to a lot of flamenco and spanish guitar stuff recently. Paco de Lucia and Rodrigo y Gabriela. I’m not overly impressed with my results. I guess in the past I would have said things like “abstract art isn’t really my thing”, but recently I’ve been appreciating a lot of early modern art and I see it as less of a realism-abstract dichotomy and more of a broad spectrum. I certainly enjoy using certain shapes in my own work, and I like incorporating different geometric structures as background elements. I was panicking about doing this exercise the right way, see my notes here:

zbLR5Tl

The red text that just says “overthinking it?” sums it up. I just listened to the music and tried to let my mind wander and doodle whatever I felt like doodling.

In choosing the segment to develop into a more finished work, I struggled a bit but settled on this part:

z41

Throughout all my pages I repeated this kind of swirly thing, trying to settle on a form that I thought best represented the music. I was imagining a kind of spinning flamenco dancer.

For my square format artwork I decided to use gouache. I’ve worked a lot with watercolour but I’ve never used gouache, so I recently bought a small student set and I think this is the perfect exercise to experiment with it, given that the intention isn’t necessarily to make anything pictorially representative. Just seeing how the paint works for the first time might create something expressive and interesting. I know it’s also a good paint for use in illustration due to its opacity.

I cut some watercolour paper to a square and tried painting something, again playing some music by the Gipsy Kings.

Here’s what I came up with.

ab1

I mean, I don’t hate it. I think it’s better than what I expected. There’s definitely a lot of superfluous elements. I could have been more thoughtful with stray elements. I decided to do some photo correction. I liked the idea of black background rather than the white one, so I tried to play with some inversion, but it didn’t work out that great.

ab2

In the end I settled on a minor crop and cutting a few errant lines. Here’s the final piece.

ab3

I think yeah, this could work as a CD cover. It definitely has a sort of flamenco, Spanish vibe. It’s high energy and I think it fits with the Gipsy Kings. Overall it’s lacking some polish. But for an exercise that was causing me a lot of stress I think it turned out quite well.

Just out of interest sake I googled The Gipsy Kings albums and I was really surprised to see a lot of similarities to what I came up with, which was kind of reassuring! Especially these two:

 

Exercise: Client visuals.

This exercise requires me to take two finished illustrations and effectively reverse engineer them, inverting the process an art director editing towards a final image. I need to simplify them and render them in increasingly distilled line drawings.

For my two illustrations I had a look through my bookshelf for anything that would be good to use for the exercise. I chose two comic books I was pretty familiar with, one I had just finished reading recently, Spider-man: Blue by Jeph Loeb and Tim Sale, and the other is one of my favourite comics series, The League of Extraordinary Gentlemen by Alan Moore and Kevin O’Neill. I wanted to pick illustrations that had a sense of movement or an interesting feeling associated with them. I chose this panel from the Spider-man comic:

1

It features Spider-man giving a strong uppercut to his enemy, the Lizard. I like this one because it shows a great amount of movement and punch (pun intended). Spider-man’s fist is right at the apex of its arc, giving it this really powerful POW! effect. I felt like trying to boil this image down to simple lines while still keeping the sense of movement and impact of the drawing would be a great challenge and accurately reflect what it would be like to do the drawing in reverse. Many of the books on animation and drawing that I’ve read suggest beginning a drawing with a simple line of the effective movement of a character. I wanted to get better at doing that and I thought this would be good practise.

howto

In this panel in Lee and Buscema’s How to draw comics they emphasize using a centre line that runs through the character to convey the type of movement you want.

The second image I chose was this panel from League.

2

In it, two of the main characters, Allan Quatermain and Captain Nemo are looking sort of ominously into the distance while they’re pummeled by a strong wind. I chose this image because I wanted to try this exercise on a character’s face to see if I could capture their likeness and expression in very few lines. I’m always impressed by people who work in a style that’s almost deconstructivist, using few details to portray something very raw. Artists like Yoji Shinkawa [https://en.wikipedia.org/wiki/Yoji_Shinkawa] and Nick Runge [https://www.nickrungeart.com/].

Yoji Shinkawa

Memory- Nick Runge

It’s a style I would love to focus on in my professional career, and it’s always so much more difficult than people think. It isn’t as simple as subtracting random lines! In some ways I thought this was likely to be more challenging than the first image.

Here are my drawings:

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I found this exercise pretty challenging. I was constantly tempted to keep adding more lines. Especially in the second more distilled version, I would find myself unhappy with how it was going so my first instinct was to keep developing the image. This is a really good exercise in restraint, and useful for my personally. I don’t feel the two final drawing were particularly successful, so I’m looking forward to returning to this exercise in a few days and seeing how it appears after a little distance.

References:

Lee, S. and Buscema, J. (2008). How to draw comics the marvel way. New Jersey: Paw Prints.

Loeb, J. and Sale, T. (2017). Spider-man: Blue. 2nd ed. New York: Marvel Comics.

Moore, A. and O’Neill, K. (2011) The League of Extraordinary Gentlemen Omnibus Edition. New York: DC Comics.

Exercise: Viewpoint.

Unfortunately I came down with a sudden flu earlier during the week and lost a bit of time so I’m going to try and get a lot of work done over the weekend.

For this exercise I needed to arrange a collection of objects based on a theme. I needed to do a visual study by photographing them from several different angles in an exploratory way, and then do the same thing again but through sketching. Finally I needed to choose the most successful composition, justify it, and recreate it in pencil in a larger format.

For the theme I chose the morning after I used a near empty bottle of wine, a box of paracetamol and two cigarette butts. This was my attempt at humour.

Here are the photographs I took.

Here’s the sketchbook pages for my sketch studies.

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I found the process for this one really interesting. It made me realise the complexities of composition, not just in terms of arrangement, but also viewpoint. Raising or lowering the viewpoint, angling the frame relative to the objects, going very close up or far away, it all changes the composition in interesting ways. It was also a great exercise for practising perspective, capturing the same objects in the same position relative to each other in different ways. I’d like to repeat similar versions of the exercise in future for practise. It also tied together the information built on in the first exercise on image space in a very hands-on, practical way.

Here is the image that I found most successful.

DSCN1284

I like the way the camera focused on the gritty, gross texture of the cigarettes and the position of the paracetamol in the background is really pleasing. I think it captures the theme very well.

I thought the most effective vantage points in general were the ones that were very close to the ground and utilising unusual angles and combinations of closeups and skewed focus. These all contributed to the idea the morning after being something kind of disturbing, uncomfortable, maybe embarrassing.

Here’s my drawing of this image.

1rCBzoh

It was difficult to render the different textures, there’s some really challenging things going on, between the weird filter texture, the ash, glossy pillbox and glass bottle, all challenging to portray in graphite. But I’m pretty happy with the result, this isn’t how I would have initially chosen to do this still life but I found the process very enlightening.

Exercise: Image development. Part one: Images.

I did a bit of brainstorming to come up with a good image to use for this exercise. I came up with a wide range of potential artworks, sort of broadly dividing them between concept art and fine art. I spent some time thinking about which image is right for the job, choosing some works for having a lot of content, some for having complex compositions, and so on. In the end I figured that the exercise was not so much about choosing the perfect image but more the methodology of image development.

In order: Ralph McQuarrie, Hiroshige, Katsuhiro Otomo, Édouard Manet, Pablo Picasso, Eugène Delacroix, Hokusai, Kim Jung Gi, Ayami Kojima.

I decided on this piece of promotional artwork by Akihiko Yoshida. It has a large amount of characters and lots of places to zoom in and out from while retaining the core information of the image. I also just really love this artwork, and it reminded me of the hot/cold theme from the last exercise. It strikes me as something unique and personal.

13

I stopped off at a copy shop and got the image printed ten times, then got to work arriving at ten different compositions.

I’ve labelled the images with words that relate to the content.

15

Heroes

10

Stoic

16

Deception

20

Swashbuckling

1

Calm

8

Ready

7

Adventure

9

Battle

11

Fantasy

14

Brotherhood

Doing this exercise I was particularly impressed with Yoshida’s skills of composition. There were so many ways to combing the different figures and they all interlapped in interesting ways. The way the main protagonists form a star formation; the two betrayers appear very sinister when separated from the others; the sense of movement, comraderie and group dynamics are all very impressive.

I feel like in the uncropped image, the focal characters are the two in the foreground. It’s very easy to move the focus around and create unique combinations of characters with different focal points.

I think the way the image was constructed, it’s hard to alter the overall sense of drama in the different arrangements. Almost everything is unified in portraying a certain theme. A few of the characters do seem more reserved or out of place. The girl in the flowing white robes, who is a sort of healer, is not brandishing a weapon and seems different compared to the other characters.

Next I’m going to work on a drawing inspired by one of the cropped images.

Exercise: Reading an image.

dr

Questions.

  • What is the image about. What is it saying?

This image tells a strong narrative and is easily determined by examining the constituent parts. The purpose of the image seems to be illustrating part of a story, or telling a story in its own right. There is a very strong use of hue contrast which has a strong bearing on the readability and metaphorical component of the image. It seems to be saying to me “adventure”, “danger”, “treasure”, “fantasy”.

  • Work out the narrative and identify the story.

The two protagonists are entering from the left. One is brave and the other is timid. They appear young and headstrong. They enter the cave or lair of a sleeping dragon, nestled on a mass of gold treasure. The cave is dark but the leading character wields a torch. There is the discarded remains of would-be dragon slayers littered around the entrance, armour and weaponry.

  • Describe the palette and tonal range which has been used. Note if the colours are hot or cold, whether the elements are detailed or textural, and where these approaches are used.

The palette goes from very hot colours to very cool colours, bright reds and languid blues. The dragon is a bright red, prompting a strong visual contrast and evoking danger. The torch that the lead character is holding is illuminating the entrance of the cave in fiery reds and yellows. The rock formations on the ceiling of the cave are rendered in more detail closest the torch. The seem to be almost molten and dripping. Again this evokes danger, entering the lair of the beast. The red dragon sitting atop to the yellow golden treasure shares its colour scheme with the fiery ceiling, suggesting the dragon of a fire-breathing variety. The blue tones around their feet and the remains of erstwhile adventurers seem to suggest almost melancholy, standing out in sharp contrast to the dangerous hot colours that surrounds it. The flesh tones and hair of the protagonists represent their own microcosmal contrast, their own little bit of fire and bravado in entering the cave.

  • Is there any connection between hot colour and the importance of the element in telling the story?

I think the hot colours are key. They scream danger. They evoke excitement, risk and reward. Importantly their impact is strengthened through the effective use of contrast. They add to the suspense and narrative fidelity of what is being presented in the image.

The image is intended to be read left to right. We can see this in how much of the detail and action takes place on the left side, while the right seems to recede into the darkness of the cave. The mind naturally finds movement from left to right comforting, familiar, it tells a story. (Interestingly this is true regardless of the directional orientation of your native language!) So it’s easy to identify the two adventurers as the heroes of the story. The dragon represents the other, the obstacle, the adversary.

It’s pretty clever that even though the dragon takes up the majority of space in the picture, showing it’s menacing size and adding to the sense of danger, the visual elements have been arranged and coloured in such a way as to focus our attention on the heroes. I think really, if you cropped the image nearly in half, it would have the same visual information, but by making it this big wide-angle with the dragon obscuring into the dark recesses of the cave, it successfully communicates the dragons imposing size and stature without sacrificing the hierarchy of the image.

dr
Cropping the image maintains the information but lessens the impact.

I find the decision to place the dragon further into the foreground than the adventurers interesting. Maybe it’s to present a more appealing angle to draw the heroes, more front-facing. Also interesting that the characters shadow is facing the wrong direction, perhaps to really hammer down them advancing into the cave.